
Cade Windstalker
1543
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Posted - 2017.05.22 23:29:50 -
[1] - Quote
Fifty Three wrote:Currently it is not Fair. I suggest to put a percent or point system in place when it comes to assigning attributes of all Factions' structures and ships. Capacitor recharge rate Capacitor Capacity Shield recharge rate Shield Capacity Power grid CPU output Armour Structure etc.
i.e for 1 GJ per second of Capacitor recharge rate, then a certain percentage/point is taken away for the system. So that all ships+structures from all the factions do not have an advantage over the other with their BASE/essential attributes.
It is currently unbalanced to what I can tell. I use Cladari and tried out the different modules/rigs etc. In simulate window/screen and based off a ship's(/"structure" perhaps too) base attributes, they are inequality versus another faction. I will give you example of Caldari Rokh battleship, I maxed the shield regen/Resist/ Shield tank with it, versus Amarr Abaddon Battleship that is suppose to be its equivalent , againt Armour and the Amarr Battleship will always win a fight, or most likely to.
The Amarr Abaddon battleship, can attain with fittings(rigs/modules) more resistance, on its armour than the Caldari Rokh with shield resistance. Furthermore, the Abaddon has a larger Capacitor, and other essential systems like better powergrid, that makes it better.
So, first off, your example is bad.
Just looking at you base claim, that an Abaddon can get more resists than a Rokh, that's pretty much flatly incorrect. The Rokh and Abaddon are almost exactly equivalent in resists even though the Rokh only has six mid slots to fit modules in while the Abaddon has seven low slots. This is because the Rokh can take advantage of the higher bonus of an Adaptive Invulnerability Field where the Abaddon is stuck using Energized Adaptive Nano Plating which provides a lower bonus and when maxing out resists both ships will use at least one of each of these.
On top of that your general line of thinking here completely fails to look at what each ship trades away to achieve these results. The Abaddon needs to give up all of its low slots while the Rokh only gives up mid slots. This means that the Rokh can fit DPS upgrades while the Abaddon can't, which means in a straight up slug fest the Rokh wins.
However realistically it's even more complicated than that. Both ships are never going to fit pure tank, and each focuses on and trades away different things. They're not meant to be equivalent ships in any meaningful sense of the word, they're different hulls with different bonuses and they're naturally going to be better and worse at different things even though their base bonuses are fairly similar.
This whole idea that Eve's balance can be defined as a series of trade offs between stats, or even the idea that one ship from a given race should be equivalent to a different ship from a different race is ridiculous. The only thing of any value in this idea is as an example for how *not* to balance a game. |